
--< File Data >--------------------------------------------------
[Name]         = The Middle East
[Author]       = Sam Labrier (samlabrier@hotmail.com)
[File Name]    = The Middle East.map
[Game]         = Command And Conquer Generals: Zero Hour
[Date Created] = September 11, 2006
[File Size]    = 267 KB
[Map Size]     = 600 x 600
[Players]      = 6
[Time Setting] = Afternoon
[Field Intel]  = Varied Terrain Throughout the Six Countries, mostly desert
[Resources]    = High
[Mission(s)?]  = None
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This is a Zero Hour skirmish map designed for six players. The map is recommended for online play. It can be played against the computer but no waypoints have been set and often the computer does not know who to attack. The name gives it away, the map is in the shape of the middle east, with each country being a base. The six countries are Egypt, Israel, Turkey, Iraq, Saudi Arabia, and Iran. The game is recommended as a 1v1v1v1v1v1 but could also work as a 2v2v2 or a 3v3. Since the map is designed like the middle east the map is not symmetrical. Each team has their own strengths and weaknesses, which is why the map will work best for a 1v1v1v1v1v1. The different aspects of each side are:

Each side has 2 supplies unless otherwise noted. Each side also has enough power stations to power the capturable buildings in case the player is a GLA faction.

Egypt: Has U.S. aid through three supply drop zones, a U.S. battleship with reduced hitpoints (around 4 King Raptors should destroy it,) and 2 oil derricks. It is also a large country.

Israel: Is a formidable nuclear opponent with three nuclear missiles, as well as heavy U.S. aid through 6 supply drop zones. It is walled and protected by watch towers. However it is a very small country surrounded by the other sides.

Turkey: Is surrounded by mountains with only one way in. Very defensive posture with its base lined with capturable AA gatling turrets. Has 2 oil derricks as well as two supply drop zones.

Saudi Arabia: Has limited supplies with only a handful of small supply piles, but has a vast oil field with 11 oil derricks and watch towers to protect it. Has a large territory of mostly flat desert.

Iraq: Has choke points throughout its base with the bridges necessary to cross the Tigris and Euphrates rivers. Also has 6 oil derricks, two in the north and four in the south of the country. It also has one scud storm, and two hovercrafts with increased hitpoints for travelling all over the map.

Iran: Is surrounded by mountains, leaving only 3 entrances into the base. It is also a nuclear power with one nuclear missile. It is also very rich in oil with 5 oil derricks.

This map is the supreme test of strategy as alliances will have to be formed and broken. Matches could be over in 30 minutes or 3 hours. Ultimately, only one country will emerge victorious in the Great Middle Eastern War.